Bruno Martelli & Ruth Gibson - Igloo
Bruno Martelli graduated from Central Saint Martins with a first class degree in graphic art before setting up a multimedia platform for interactive design. He has since worked with artist John Latham, muf architects and co-curated Wired Worlds a computer games exhibition at the National Media Museum, Bradford. He is a recipient of a Wingate Scholarship through which he continues his research into technologies to abstract the human body, it’s movement, and it’s senses.
Ruth Gibson graduated from University of Kent Canterbury with a BA (Hons) in Performing Arts. She studied with the Marcel Marceau Group whilst on a scholarship at University of Michigan, Ann Arbor and Ypsilanti USA. She continued her education at the School for New Dance Development in Amsterdam. Nominated for a Paul Hamlyn Award for Visual Art in 2000, she has worked with many artists including Sandra Fisher, Gary Rowe, Leonard McComb and Gaby Agis.
Based in London, the artists work together and often as igloo with international artists, including John McCormick and Adam Nash. Their practice is multifaceted ranging through installation, intervention, virtualisation, film and performance drawing on the multiple layers of reality and unreality. Much of their work is in recreating environments and systems where coding joins hands with choreographies of the body. Their core concept is the intersection between technology and the human spirit, where our ambivalence to technology is explored with originality, humour and intellect.
Awards: NESTA Invention and Innovation award 2004, Royal Opera House Commission 2004, Computer Space Prize XV nomination 2003, BAFTA nomination 2002, Travel Award Arizona State University IDAT 1999, Travel Award Dutch Electronic Arts Festival, Rotterdam, NL 1998 & Lisa Ullmann Scholarship 1998.
Artists in Residence London Print Studio, Paddington, London, UK 2008, RMIT Associate Artists, Melbourne, Australia 2004 & 2006, Centre for Astrophysics & Super Computing, Swinburne University Melbourne, Australia 2004, Jerwood Space, London, UK 1998, Riverside Studios, London, UK 1997, Sadlers Wells, Software for Dancers, London, UK 2001, V2 Lab, Future Moves, Rotterdam, NL 1998
Visiting Tutor/Lectures Royal College of Art, Goldsmiths College, Bartlett School of Architecture, Huddersfield University, Brunel University School of Arts, CLEAR, The Centre for Landscape & Environmental Arts Research, Cumbria University, Pixel Raiders, Sheffield Hallam University, Women in Games, University of Wales Newport , Transistor 2 CIANT, Karlovy Vary, Czech Republic, Gametime, Australian Centre for the Moving Image, Melbourne, Australia.
Research Areas The use of animation tools and digital methods to explore and realise unique approaches in developing real-time screen based works. The creative expansion of interface development into new territories evolving science and new display technologies. Specific attention paid to the modification that nature undergoes as technology develops. Through re-purposing media tools and combining them with re-modeled objects, the work simulates and reconfigures representations of our environment. Ongoing development of sensory and interactive virtual environments for children with disabilities in special schools and hospitals.
The talk coincides with their current exhibitions:
2008 SwanQuake:House - V22 Basement Project, 10-16 Ashwin Street, London UK
21/09/08 – 03/11/08 Open Thursday & Sundays 12- 6pm and by appointment (+44 (0)20 76134996
2008 Don’t Open this Door if you Can’t Close it - Wenlock Building, 50-60 Wharf Rd, London UK
04/10/08 -19/10/08 Open:Wednesdays – Sundays 12-7pm
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