Tesla Video Archive

Artist Statement

I've always been interested in how technology is seductive, how it can present truth and lies with equal gravitas. It can also help us to learn about the world in new ways, exposing hidden systems and beauties. My work uses digital technology to help people engage with and appreciate natural phenomena. In this sense the technology is a vehicle rather than an end in itself. I am interested in how biological systems can be represented as sound, animation or three-dimensional objects. My working practice dictates that outcomes are never predictable, so when I start projects I feel I am constructing open structures and frameworks which allow for the free flow of ideas and content into the work.' 


Julie Freeman' work spans visual, audio and digital artforms and explores the relationship between science, nature and how humans interact with it. For the past twelve years her work has focused on using electronic technologies to 'translate nature' – whether it is through the sound of torrential rain dripping on a giant rhubarb leaf; a pair of mobile concrete speakers who lurk in galleries haranguing passersby with fractured sonic samples or by providing an interactive platform from which to view the flap, twitch and prick of dogs' ears.


In 2005 she launched her pioneering digital artwork The Lake, which used hydrophones, custom software and advanced technology to track electronically tagged fish and translate their movement into an audio-visual experience. The work was developed over three years and supported by Tingrith Coarse Fishery and a two year fellowship from NESTA (The National Endowment for Science, Technology and the Arts).


She is currently artist-in-residence at the Microsystems and Nanotechnology Centre at Cranfield University where she is creating works that aim to increase public understanding of self-assembly and organising processes at the nanoscale and their potential social impacts and consequences. 


Julie is a graduate of the MA in Digital Arts at the Centre for Electronic Arts, Middlesex University, London, and Chair of FreqOUT! an innovative London based community arts programme, enabling young people to work with wireless technologies.